Talk:Hero System

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untitled[edit]

Don't know how to flag things, but this article contains many statements that don't belong in an encyclopedia. Check this out: "HERO System products and players are notorious for the ingenuity and complexity of their power constructions" It sounds like a fan website. I've never tried editing Wikipedia before so I don't know how to flag things, so I'll try deleting some of the more ridiculous statements and let people who know what they are doing fix things up. — Preceding unsigned comment added by 216.67.161.66 (talk) 08:12, 24 December 2011 (UTC)[reply]

"It also is incredibly flexible in character creation, allowing players to create nearly any character they can imagine. In fact, the Hero System is considered by some as the most flexible game system ever created."

Some of the language here seems very subjective and over the top, e.g. "incredibly", "the most flexible", etc. Is there a factual basis for claiming that the Hero System is more flexible than GURPS? --68.85.27.88 21:03, 9 Mar 2004 (UTC)

  • It's a topic that has been heavily debated in other forums, and their are pundits on both sides. So the "by some" is the key phrase in that statement. I've used both systems and I consider Hero slightly more flexible in terms of character creation than GURPS. The increadibly does seem a bit over the top, and could be toned down a little IMO. RJH 21:26, 15 Oct 2004 (UTC)

Prejudism against the common d6[edit]

"It was one of the first systems to forego the use of polyhedral dice." I know what the author of this is trying to say (too tired to rewrite it tonight), but, last time I checked, the cube was considered to be a polyhedron. Several RPG's have foregone the use of polyhedral dice; electing to use decks of cards, coin flips, drawing chits from bags (dating myself) etc... Perhaps, "It was one of the first systems to forego the use of polyhedral dice, other then the common six-sided variety."?

I am relatively new to Wikipedia, but wouldn't a discussion of the body/stun combat mechanic be on-topic, as it was a relatively new concept at the time of the games creation and a significant deviation for hit-points. Star Wars d20 appears to have adopted a similar mechanic in the use of its Wound/Vitality points.

Another, relatively uncommon element of the Hero System is the use of the Speed Chart for initiative. 66.125.96.134 08:12, 13 November 2005 (UTC)[reply]

FUCK D6S. I kno I'm going to get blastedfor this but often many peopledo NOT consider d6 to be an ADVANTAGOUS DIE. D6 SHOUDL NOT BE CONSIDEREDAN ADVANTAGE FOR THIS SYSTEM UNLESS IT CAN BE VERIFIED THAT D6 IS A SUPERORIOR DIE. I consider this section NPOV!!!!!!!! —Preceding unsigned comment added by 98.19.53.240 (talkcontribs) 2010-09-03T05:07:44

The article says "It uses only six-sided dice, as generally used in many board games." The implication is that if you have the game book, you don't have to go buy special dice to play the game. You can just borrow the six-sided dice from your Monopoly or Trivial Pursuit game. It's an economic advantage for people who aren't veteran gamers, or who don't live near a gaming store where D20s are easy to find. WaxTadpole (talk) 22:46, 21 January 2011 (UTC)[reply]

Math Section[edit]

The math section currently states that logarithmic functions are used in some optional situations? What are they? I don't remember ever coming accross them in my years of play... ZPS102 15:28, 23 December 2006 (UTC)[reply]

What is the minimum STR needed to lift a 311.6 kg weight? Since lift doubles with every 5 points fo STR, the calculation isn't linear, but instead calls for logs. Max Press = 25 kg * 2(STR/5), so you need to take the log base 2 of both sides to determine what an unlisted STR can lift, or STR = 5 * log2(weight/25 kg)

So for the example 311.6 kg weight, we get STR = 5*log2(311.6/25) = 18.2, rounded to 19 STR.--71.162.36.147 10:19, 24 December 2006 (UTC)[reply]

  • Re: Max press. Hero system strength isn't measured by "Max press" It is measured by the max amount of weight the character can barely get up and stagger for a couple steps Herogamer (talk) 15:46, 16 June 2009 (UTC)[reply]

Which is why the books have charts Osprey 12:00, 24 December 2006 (UTC)[reply]

Merger[edit]

For some unknown reason, my attempt to find the article under "HERO System" didn't result in finding this article. Therefore I mistakenly thought there was no article and wrote one from scratch. A merger is obviously called for. --Michael Hopcroft 02:55, 30 November 2005 (PST)

Merging as requested. For a while, I thought HERO System would be the better title, since that's what Hero Games uses but then noticed that nothing links there, while a dozen or more pages link to Hero System, so will try to merge here. GRuban 19:06, 9 December 2005 (UTC)[reply]

Whew. Done. Some redundancy still remains, but I think the combination is a major improvement over each page separately. GRuban 20:53, 9 December 2005 (UTC)[reply]

Publication dates[edit]

Publication dates of 1st and 5th ed. are according to RPG EncyclopediaTowerDragon 07:27, 17 August 2006 (UTC)[reply]

Bulletproofness[edit]

Can someone who owns the book add the dimensions and weight of the 5th edition book to the article? The fact that it's 374 pages just doesn't convey it's hugeness to the audience. 24.252.10.228 21:39, 24 February 2007 (UTC)[reply]

I am not certain... but, didn't the bulletproofness video use the 5er (5th Edition, Revised) vice the FRed (original fifth edition)? The page count of 5er is approximately 592. 5er's depth dimension (front cover to back) differs based upon printing. I believe the off-white paper version, although lighter, is actually noticeably deeper. Due to the increased page count, all 5er's are thicker then the FReds. Lightning91 04:27, 25 February 2007 (UTC)[reply]

May 2007[edit]

I've attempted to merge the "Trivia" items into the rest of the article, per Wikipedia:Avoid trivia sections in articles and Wikipedia:Handling trivia#Practical steps. Some notes:

  1. I delinkified the software names "Heromaker" and "Hero Designer" to reduce the number of redlinks.
  2. I took out the abbreviation "reFrED" for Revised Fifth Edition because it seems wrong to me — I'd expect "reFREd" instead.
  3. Could someone please check the last 2 paragraphs of Hero System#Publishing history carefully. I haven't watch the bookshooting video (due to limited bandwidth), and I'm not completely sure I got everything right.

Cheers, CWC 06:08, 26 May 2007 (UTC)[reply]

Maths issues = Mathematics issues[edit]

Wikinoob here.. I normally don't touch anything, but I noticed that the linky thing wasn't directing properly and fixed it. --125.236.157.166 (talk) 21:01, 21 February 2008 (UTC)[reply]

Relation to GURPS[edit]

The article states: "The HERO System itself was not released as an independent entity until 1989, as GURPS (Generic Universal Roleplaying System) became more popular. ". That's the first and only time GURPS is mentioned. As a player of Hero and GURPS I know that the system seem very similar, but this single sentence hardly explains why. --Piotr Konieczny aka Prokonsul Piotrus| talk 19:52, 21 April 2009 (UTC)[reply]

The info Box[edit]

I have notice two thing I think should be changed

1. The picture used is of the 5th edition book, and so is outdated (a 6th edition book is out and well established)
2. The "Genre(s)" section define the game as "Superhero fiction", it should be either "Generic" or "Universal" (I'm changing to the later to be consistent with GURP another game system that is multi genre system)

--Nightseeder (talk) 23:16, 12 July 2010 (UTC)[reply]

change both issues (above) to reflect the new edition (6th) --Nightseeder (talk) 19:51, 15 July 2010 (UTC)[reply]

Updates to Article Adequate?[edit]

Over the last few days I have added some references to more recent Hero Games publications, including the Sixth Edition version of Fantasy HERO. ARe these adequate to remove the "needs update" tag, or was something else required? --Michael Hopcroft (talk) (UTC)