Talk:Super Mario 64

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Featured articleSuper Mario 64 is a featured article; it (or a previous version of it) has been identified as one of the best articles produced by the Wikipedia community. Even so, if you can update or improve it, please do so.
Main Page trophyThis article appeared on Wikipedia's Main Page as Today's featured article on January 31, 2005, and on September 29, 2022.
Did You Know Article milestones
DateProcessResult
October 20, 2004Featured article candidatePromoted
February 18, 2006Featured article reviewKept
July 3, 2006Featured article reviewKept
November 29, 2006Featured article reviewDemoted
December 13, 2006Good article nomineeListed
September 1, 2007Peer reviewReviewed
February 4, 2008Featured article candidatePromoted
April 12, 2021Featured article reviewDemoted
December 28, 2021Good article nomineeNot listed
January 2, 2022Good article nomineeListed
March 26, 2022Featured article candidatePromoted
Did You Know A fact from this article appeared on Wikipedia's Main Page in the "Did you know?" column on January 12, 2022.
The text of the entry was: Did you know ... that Super Mario 64 has been the subject of medical literature showing a correlation between habitual playing of 3D platformers and increased grey matter in the brain?
Current status: Featured article

Semi-protected edit request on 13 December 2023[edit]

Change and rework the Fan Projets section to show who the authors and creators of the listed romhacks, games, etc are.

//

  • Super Mario 64: Chaos Edition, made by Kaze Emanuar, is a PC-emulated version of the original that loads codes which cause bizarre behavior. The game received coverage after streaming ensemble Vinesauce posted a playthrough of the game.[1][2]
  • Super Mario Run 64, made by Kaze Emanuar, converts the game into a 2.5D running game in the spirit of Super Mario Run[3]
  • Super Mario 64 Online, made by a small team of people including Mario Redar, Kaze Emanuar, "MelonSpeedruns" and "Marshivolt", it enables online multiplayer.[4][5][6] It was taken down after a copyright strike by Nintendo. It was later reuploaded and renamed to Net64.[7]
  • Super Mario 64 Maker, made by Kaze Emanuar, is a Super Mario Maker-like level editor[8]
  • Super Mario 64 Odyssey, made by "biobak" and Kaze Emanuar, features levels based on Super Mario Odyssey and adds its mechanic of possessing enemies by throwing Mario's hat[9]
  • Super Mario 64: Last Impact, made by Kaze Emanuar, is an original game that incorporates elements from other Mario games, such as the Fire Flower from Super Mario Bros., the F.L.U.D.D. cannon from Super Mario Sunshine, and the Bee Mushroom from Super Mario Galaxy[10][11][12]
  • Super Mario 64: Ocarina of Time, made by Kaze Emanuar, is an game in which The Legend of Zelda: Ocarina of Time world is recreated in Super Mario 64's engine, with new gameplay elements, puzzles, and a story[13][14][15]
  • Open World Mario 64, made by "spimort", is a battle royale–style mod set on a huge map made up of all Super Mario 64 levels, in the style of Fortnite Battle Royale and PlayerUnknown's Battlegrounds[16]
  • First Person Mario 64, made by Kaze Emanuar, is a modification that fixes the camera configuration on first-person, often making the game much more challenging due to how the game demands acrobatic movements, and how the game does not render objects when they're too close to the camera[17][18]
  • Super Mario 64 FPS, made by "MixMorris", is a first-person shooter remake of the original, speedran by YouTubers Falsepog and Alpharad[19]
  • Super Mario 64 HD, made by Roystan Ross, is a high-definition remake of the first level of Super Mario 64, Bob-Omb Battlefield, using the Unity game engine. The project was taken down following a copyright claim by Nintendo.[20]
  • In 2019, fans decompiled the original ROM image into C source code, allowing Super Mario 64 to be natively ported to any system.
    • In 2020, fans released a Windows port with support for widescreen displays and 4K resolution.[21] Nintendo enlisted a law firm to remove videos of the port and its listings from websites.[22] Fans created ports for several more platforms, including the Nintendo 3DS,[23] PlayStation 2, PlayStation Vita, Dreamcast, and Android.[24]
    • Render96, a graphical mod for the Windows port that implements the original high-resolution source textures, as well as creating new character models and environments resembling those seen in the game's CG renders.[25]
    • Super Mario 64 Plus, a fork of the Windows port featuring a new permanent death option, bug fixes, and an improved camera system[26]

// Quizzings (talk) 03:35, 13 December 2023 (UTC)[reply]

 Not done: I spot checked a couple of the references and couldn’t find the creator names that you listed. Maybe there are other reliable sources for these, but honestly this looks like unnecessary detail in an already overly busy section. Barnards.tar.gz (talk) 18:20, 2 January 2024 (UTC)[reply]

References

  1. ^ Grayson, Nathan (November 7, 2014). "A Terrifying New Way To Play Mario 64". Kotaku. G/O Media. Archived from the original on November 7, 2014. Retrieved November 17, 2021.
  2. ^ Grayson, Nathan (March 19, 2015). "Someone Actually Beat The Ridiculous Mario 64 'Chaos Edition'". Kotaku. G/O Media. Archived from the original on March 20, 2015. Retrieved November 17, 2021.
  3. ^ Whitehead, Thomas (September 9, 2016). "Video: A Modder Has Made Super Mario Run 64". Nintendo Life. NLife Media. Archived from the original on September 11, 2016. Retrieved December 17, 2018.
  4. ^ Frank, Allegra (September 11, 2017). "Super Mario 64 Online Lets You Play the Classic With Your Pals". Polygon. Archived from the original on September 11, 2017. Retrieved December 17, 2018.
  5. ^ Lumb, David (September 11, 2017). "'Super Mario 64' Is an Online Multiplayer Game Thanks to Hero Modders". Engadget. Oath Inc. Archived from the original on September 11, 2017. Retrieved December 17, 2018.
  6. ^ Plunkett, Luke (September 10, 2017). "24 People Can Now Play Super Mario 64 Online Together". Kotaku. G/O Media. Archived from the original on September 12, 2017. Retrieved September 11, 2017.
  7. ^ Good, Owen S. (September 20, 2017). "Super Mario 64 Online Taken Down by Nintendo Copyright Strikes (Update)". Polygon. Archived from the original on September 21, 2017. Retrieved December 17, 2018.
  8. ^ Plunkett, Luke (July 18, 2017). "Fan Creates Super Mario 64 Maker". Kotaku. G/O Media. Archived from the original on September 12, 2017. Retrieved September 11, 2017.
  9. ^ Plunkett, Luke (June 14, 2017). "Mod Brings Super Mario Odyssey's Hat Powers to Super Mario 64". Kotaku. G/O Media. Archived from the original on September 12, 2017. Retrieved September 11, 2017.
  10. ^ Sayer, Matt (October 24, 2016). "Super Mario 64 ROM Hack Last Impact Is the Sequel We Never Got". PC Gamer. Archived from the original on October 28, 2016. Retrieved December 17, 2018.
  11. ^ Hernandez, Patricia (October 3, 2016). "A Giant Super Mario 64 Hack That Reinvents the Game". Kotaku. G/O Media. Archived from the original on September 12, 2017. Retrieved September 11, 2017.
  12. ^ Whitehead, Thomas (October 3, 2016). "SM64: Last Impact Is a Hugely Ambitious Super Mario 64 Fan Mod". Nintendo Life. NLife Media. Archived from the original on October 4, 2016. Retrieved December 17, 2018.
  13. ^ "Zelda: Ocarina of Time Completely Remade in Super Mario 64". IGN. Ziff Davis, LLC. March 29, 2018. Archived from the original on March 31, 2018. Retrieved December 17, 2018.
  14. ^ Frank, Allegra (January 25, 2018). "Super Zelda 64 Is a Dream Mod for Nintendo 64 Fans (Update)". Polygon. Archived from the original on January 25, 2018. Retrieved December 17, 2018.
  15. ^ Marnell, Blair (January 27, 2018). "Magical Mod Combines Zelda: Ocarina of Time With Super Mario 64". Nerdist Industries. Archived from the original on January 28, 2018. Retrieved December 17, 2018.
  16. ^ Koczwara, Michael (May 14, 2018). "This Super Mario 64 Mod Could Be the Start of a Battle Royale Mode". IGN. Ziff Davis, LLC. Archived from the original on May 14, 2018. Retrieved December 17, 2018.
  17. ^ Ethan, Gach (January 2, 2018). "Someone Modded Mario 64 To Play in Nauseating First-person". Kotaku. G/O Media. Archived from the original on January 2, 2018. Retrieved November 1, 2021.
  18. ^ Cruz, Janna Dela (January 1, 2018). "Modder Creates 'Super Mario 64' Romhack That Allows Players to Experience the Game in First-person". The Christian Post. Archived from the original on November 2, 2021. Retrieved November 1, 2021.
  19. ^ Hernandez, Patricia (March 1, 2021). "The Latest Super Mario 64 Speedrun Trend Gives Mario a Gun". Polygon. Archived from the original on March 1, 2021. Retrieved January 12, 2022.
  20. ^ Albert, Brian (March 31, 2015). "Nintendo Takes Down Super Mario 64 HD Fan Project". IGN. Ziff Davis, LLC. Archived from the original on December 31, 2016. Retrieved December 30, 2016.
  21. ^ Robinson, Andy (May 4, 2020). "A Fully Functioning Mario 64 PC Port Has Been Released". Video Games Chronicle. Gamer Network. Archived from the original on November 15, 2020. Retrieved May 4, 2020.
  22. ^ McWhertor, Michael (May 8, 2020). "Nintendo Goes After Super Mario 64 PC Port With Copyright Claims". Polygon. Archived from the original on November 15, 2020. Retrieved May 8, 2020.
  23. ^ Robinson, Andy (July 30, 2020). "Now Fans Have Ported Super Mario 64 to Nintendo 3DS". Video Games Chronicle. Gamer Network. Archived from the original on November 15, 2020. Retrieved August 4, 2020.
  24. ^ McFerran, Damien (September 21, 2020). "Random: Forget the Switch, Super Mario 64 Has Been Ported to Dreamcast, PS2 and PS Vita". Nintendo Life. NLife Media. Archived from the original on November 15, 2020. Retrieved September 21, 2020.
  25. ^ Wright, Steven T. (October 15, 2022). "Meet The Modders Building The Super Mario 64 You Saw In The Ads". GameSpot. Archived from the original on October 19, 2023. Retrieved October 13, 2023.
  26. ^ Gray, Kate (April 19, 2021). "'Super Mario 64 Plus' Is an Unofficial PC Port With 60FPS and a Permadeath Mode". Nintendo Life. NLife Media. Archived from the original on November 1, 2021. Retrieved November 1, 2021.

This game does have pre-rendered graphics, consider reverting ResidentDante's last edit.[edit]

The last edit on this page implies that everything in-game uses a fully 3D modeled mesh, which is false. This game does have pre-rendered graphics, most notably for the HUD elements (The Mario, Coin, Lakitu and maybe even the Star icons), and billboarded objects with 2D textures (Trees, Various spherical enemy torsos, etc.). Mimi4Plus3 (talk) 18:36, 28 February 2024 (UTC)[reply]

"Pre-rendered graphics" refer to things like the character models in Donkey Kong Country or Mario Kart 64, or the static backgrounds in the original Resident Evil games. If we include HUD elements and billboarding, then one can argue that practically any 3D game has pre-rendered graphics. ThomasO1989 (talk) 18:52, 28 February 2024 (UTC)[reply]
I know what the term "Pre-rendered graphics" refers to.
I don't know how it isn't obvious that the tree textures in this game are pre-rendered 3D graphics. That fits your description in your first sentence exactly. It is a 3D model rendered externally, and then the output image of the render was then scaled down in an image editor (because of the hardware limitations at the time).
I don't think at all that stuff like the Mario icon on the HUD or any of the trees were just drawn in an image editor, and that they were actually very likely rendered in something like PowerAnimator or Softimage 3D before being scaled down in an image editor.
(Softimage 3D is confirmed to have been used for this game, by the way:
https://web.archive.org/web/20071217130147/http://www.microsoft.com/presspass/press/1997/apr97/gmedevpr.mspx
and https://pixelatron.com/blog/the-making-of-super-mario-64-full-giles-goddard-interview-ngc/)
And before you say that maybe they used SoftImage for the in-game meshes, the in-game models were actually done with N-World, and also Ningen (a custom N64-tailored version of a 3D modelling program called Multigen. I know this because the models in a leak that contained the source code of the game have comments that say they were converted with Ningen) Mimi4Plus3 (talk) 23:05, 28 February 2024 (UTC)[reply]

The redirect The Pit and the Pendulums has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2024 March 9 § The Pit and the Pendulums until a consensus is reached. QuicoleJR (talk) 02:33, 9 March 2024 (UTC)[reply]