Talk:Eberron

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Khorvaire Map[edit]

Is it a copyright issue to add a thumb of Khorvaire next to the "World" section? --mathx314

Adding pictures to the article is something I've been thinking of, but the main problem is that the art is all property of Wizards of the Coast. I am not sure whether it would be an issue per se, but I do know someone over at the WotC boards has been asked to stop distributing pdf compilations of Keith Baker's Dragonshard articles, so I'm not sure how they would feel about that (though in the same note, I know of a popular Eberron fansite which incorporates illustrations from the ECS). In any case, it'd probably be best to ask for permission from WotC before using the images. -- CronoDekar 00:15, 11 Jan 2005 (UTC)
Now that I think about it again, usage of certain images would be fine under Fair Use (most notably the cover of the ECS). I'm still unsure about whether that would include Khorvaire, though personally I doubt it. -- CronoDekar 02:29, 11 Jan 2005 (UTC)
Well, thanks anyways. --mathx314 21:44, 11 Jan 2005 (UTC)

Acceptance of Eberron[edit]

Would it be appropirate to discuss what the various players of D&D feel about Ebberon, and their reation to it? It seems to me that everyone that I have met that has played the setting eithers loves it above all others, or hates it like its the worst setting ever made. Can anybody else relate to this? Avador 19:52, 11 October 2005 (UTC)[reply]

While possible, my suggestion would be "not yet." Your personal perception isn't broad enough to warrent any claims. (Indeed, my experience is that opinions range from strong enjoyment to *eh*, but I've met no one who loathes it.) You'll need more data points, probably in the form of reviews and other commentary. To get a good picture you'll need years of data. Thus, one might be able to say with some level of accuracy that Paranoia's fifth edition was poorly received by fans. There is over a decade of history there. The best you could do right now would be to research the heck out of reviews (both formal ones and informal ones like blog postings) and come to some sort of, "initial reaction was <whatever>". I'm not sure it's worth the effort. Alan De Smet | Talk 23:39, 11 October 2005 (UTC)[reply]
On this topic, should there be mention of the fact that this setting is a supposed "ripoff" (couched in more neutral terms, of course) of Blackmoor, as detailed in that setting's article? MasterGrazzt 21:51, 2 December 2005 (UTC)[reply]
I've removed that allegation from the Blackmoor article, because it's an unsourced POV. If I can find some sources and examples to substantiate the ripoff claim I'll add it back. Google isn't turning up any reference to a controversy over this. --Muchness 22:46, 2 December 2005 (UTC)[reply]
It seems like there are a lot of elements from Eberron that players recognize from different settings, whether truly borrowed or not. I think that probably the most noted by those I play with is the Action Point system and it's relationship to the Spycraft Action Die system. I also would say that most people I play with dislike it, but that may be because of exposure primarily through the Mark of Heroes RPGA campaign; we generally refer to it as Mark of Zeroes, if that gives you an idea of our opinion.
At any rate, I agree that until/unless opinions are truly polarized, it probably doesn't need to be noted here. (/delurk) Krilia 15:29, 12 December 2005 (UTC)[reply]

Real World Parallels section[edit]

I removed this section because it qualified as original research:

The political situation on the main continent of Khorrivare mirrors the political climate of post- World War 1 Europe, with rival nations held in check by a teneous peace treaty. The Church of the Silver Flame bears some similarities to the Catholic Church. Most obvious of these similarities is the naming of the various ecclesiatory positions (both organizations have cardinals and bishops for example.) Both the Church of the Silver Flame and the Roman Catholic Church are powerful, world spanning groups who influence not only the faiths, but also the politics of the world. Another obvious parellel is the lightning rail mirroring the rise of railroad travel in our world, and the airship's similarity with the growing existense of commercial and military air transport. A less obvious possible connection to our own world is the parellel between Eberron's dragonshards and our own planet's supply of oil and its role in the world during the period between the Wars. Both resources are required to power technologies (magical and mechanical) that governments and people are beginning to depend on. Both can only be obtained by facing some of the worlds' most forboding areas (the vasts and hostile Middle Eastern desert or the deadly and uncharted jungle continent of Xen'drik.) While these similarities to our world may be nothing more than a curiosity, they are interesting to note and make Eberron unique as one of the few Dungeons and Dragons settings not to draw from Medieval history, but rather from the history of our own century.

This passage introduces arguments without citing sources, synthesizes ideas without citing sources, and introduces original ideas. --Muchness 05:49, 30 December 2005 (UTC)[reply]

orcs[edit]

Deleted the current orc section and replaced it with the one from the orc article. If you change it, please change in that article as well. Ydirbut 22:48, 1 January 2006 (UTC)[reply]

Vvarak was a black dragon, not a green one. I have fixed this. User:Werebat —Preceding unsigned comment added by 72.209.11.30 (talk) 07:58, 21 September 2008 (UTC)[reply]

Drow[edit]

According to the Xen'drik book just released, Drow were never slaves and consider themselves to be the "true" elves because of that.Ben 08:31, 19 July 2006 (UTC)[reply]


Mod[edit]

"rv addition of links to computer game mod sites. This isn't about a computer game, and the game they're modding hasn't even been released yet"

You don't think a game modification project community centered on Eberron is appropriate for the "Video Games" section of the "Eberron" article? I have to respectfully disagree.

Yare 08:46, 14 August 2006 (UTC)[reply]

P.S. Why go after my active project link when you have external links on this page that go to insubstantial websites that haven't been updated in months... as well as links that lead to expired domains?

I have no problem with the addition, at this time. Yare, could you perhaps do something about those other links? -- Ec5618 09:47, 14 August 2006 (UTC)[reply]
Neither the mod nor the game have been released yet; furthermore the target site currently contains virtually no content. It's certainly a worthy and interesting project, but at the moment it's a non-notable original invention and a future release that may or may not see the light of day . --Muchness 11:26, 14 August 2006 (UTC)[reply]
If that's the criteria for exclusion, you might want to get red of the "Jhonen Olain's Eberron Journal" page as well, since it hasn't been updated in months, links mainly back to the official Eberron page, and its webmaster contact email bounces. Don't be selective in your moderation. Yare 22:33, 18 August 2006 (UTC)[reply]
Hmm, Yare, could you perhaps do something about those other links? -- Ec5618 22:42, 18 August 2006 (UTC)[reply]

1. Anyone reverting this: Avoid reverting a perfectly valid change done in the same edit which changed "WWI" to "[[World War I]]".

2. The mod is currently not an appropriate link. It is guessing at the future, which is inappropriate for Wikipedia. The game the mod is based on (NWN2) isn't out yet and may never come out (unlikely, but possible). Once NWN2 comes out, the mod itself may never come out (Many mods never ship). If it does ship, it may not end up encapsulating any significant amount of Eberron. Even if it does, it may not end up being a noteworthy mod (we would no more list a small mod set in Eberron than we would list sites of Eberron house rules or campaign logs). At the moment the Eberron mod amounts to wishful thinking, nothing more. So for now the Eberron Mod does not fit in. The situation may change once Eberron Mod ships something. Alan De Smet | Talk 22:49, 18 August 2006 (UTC)[reply]

Eberron stub proposed for deletion[edit]

See Wikipedia:Stub_types_for_deletion#.7B.7BEberron-stub.7D.7D_.2F_Cat:Eberron_stubs.--Piotr Konieczny aka Prokonsul Piotrus Talk 19:52, 1 June 2006 (UTC)[reply]

Number of Dragonmarks, Houses[edit]

I've reverted one set of changes by 170.148.92.22, to correct the number of Dragonmarks and Dragonmarked Houses. The full list, to support my replacement of 13/12: Cannith, Deneith, Ghallanda, Jorasco, Kundarak, Lyrandar, Medani, Orien, Phiarlan (Thuranni), Sivis, Tharashk, Vadalis. Thirteen Houses, twelve marks, and a thirteenth mark no longer exists.

The number 13[edit]

I removed the following text since it was introduced in the text as an example of 13-1, which it is not. Possibly, it could be put in some form somewhere else:

* The Dark Six is composed of gods banished from the Sovereign Host, and the Traveler, who has no connection to the other deities. As the Fury is Arawai's daughter, and the Shadow is Aureon's shadow, the Sovereign Host originally consisted of 13 gods, and the Traveler.

--Maggu 11:00, 17 March 2007 (UTC)[reply]

Excoriation[edit]

I'd suggest removing the link to the Excoriation article, as this only deals with the medical meaning of the word, and has nothing to do with Eberron or religious actions anymore.

Fair enough. Feel free, be bold. Ben W Bell talk 12:15, 12 April 2007 (UTC)[reply]

Merge Dragonshard[edit]

The article Dragonshard probably should be merged here since it seems to be lacking substance on its own. In turn, a lot of the embedded lists in this article can be split out. This will keep the article size manageable. Ham Pastrami (talk) 04:50, 6 May 2008 (UTC)[reply]

Well, since there have been no comments I'm going to be bold. Ham Pastrami (talk) 01:25, 22 May 2008 (UTC)[reply]

Looks like a good pair of changes to me. — Alan De Smet | Talk 02:22, 29 May 2008 (UTC)[reply]

New cosmology[edit]

You’ll see how it all turned out with the release of the Eberron Campaign Guide this summer, but I’ll give you a teaser. You know how Eberron’s planes all have both names and titles? Like “Kythri, the Churning Chaos” or “Fernia, the Sea of Fire”? Well, how about “Thelanis, the Feywild” or “Dolurrh, the Shadowfell”? Fernia and Risia become regions within the Elemental Chaos while a lot of other planes are now Astral dominions. We managed not to lose any of the plane names from 3rd Edition Eberron.

Don't know if there is an article or that anyone is currently working on this as there is little I know aobut this, but a recent DDI article[1] has changed Eberron to fit a new universal cosmology and may change other things in regards to the way things were done to Forgotten realms in order to satisfy 4th edition. So you people working on this article and its related articles may wish to look out for more info so the articles can be updated accordingly to prevent bias towards leaving out new information and can somehow include both sets of information about 3rd and 4th edition settings. shadzar-talk 23:18, 11 December 2008 (UTC)[reply]

5e update[edit]

Unearthed Arcana articles are not official publications. They're certainly more than homebrew but they're not official content either. Personally, I think the mention of it should just be removed but I'm just gonna do a quick edit to indicate that the "update" is an unofficial one. Thorvindr (talk) 01:12, 1 June 2017 (UTC)[reply]

Do you have a source one way or another saying it was unofficial? 73.168.15.161 (talk) 02:02, 1 June 2017 (UTC)[reply]
Every post on the Unearthed Arcana blog has a disclaimer clarifying that they are unofficial content, akin to playtest material, and should be used with caution. Roland 20:45, 1 June 2017 (UTC) — Preceding unsigned comment added by Rvolz (talkcontribs)

"Points of Light"[edit]

The Appelcline quote twice mentions "Points of Light" ("Appelcline wrote "Players were wondering if Eberron would also be changed to more closely match the Points of Light ideals and surprisingly … it wasn't. Instead, Eberron appears much as it did before. There wasn't even a timeline change; though rumors at one points suggested a two-year advancement was in the works, the world ended up remaining in 998YK. Eberron's designers and developers said that players interested in metaplot should read the novels and decide themselves whether they wanted to include those events in their games. Though Eberron didn't become a Points of Light world, it did adopt many of the other assumptions of 4e.") but there is nothing in the article to explain the term "Points of Light" for readers unfamiliar with the history of 4e. Guinness323 (talk) 17:36, 14 August 2020 (UTC)[reply]

That's a good point (especially per MOS:JARGON). In the product history for the 4E Dungeon Master's Guide, Appelcline says Besides revamping philosophies and rules, D&D 4e also revamped the game's standard world model and its cosmology. The default D&D world was replaced with a Points of Light setting. The designers weren't happy with the maps of previous editions' settings, which looked a lot like the modern world, full of civilized countries with civilized borders. They decided to instead adopt the idea of a "monster-haunted wilderness" where "centers of civilization are few and far between". The result was more fantastical and less burdened by real-world history. Richard Baker came up with the name for this setting, when he described it as "points of light in a dark world".
So we could maybe add the following before the Appelcline quote (that starts with "On the impact of the edition change, Appelcline wrote"): The 4th Edition brought many design changes including the addition of a new default setting that followed the new "Points of Light" design philosophy — a world that looked less like the modern world, "full of civilized countries with civilized borders", and more like a world with few centers of civilization separated by the open, dangerous wilderness.[1]
Super open to rephrasing that but I think it is a good idea to highlight how Eberron contrasted the main 4E design philosophy. Sariel Xilo (talk) 18:18, 14 August 2020 (UTC)[reply]
I like this, I think it would solve the issue.Guinness323 (talk) 18:21, 14 August 2020 (UTC)[reply]

Sources[edit]

When looking for sources, Chapter 8 (Dungeonmastery as Soulcraft) of Dungeons & Dragons and Philosophy: Read and Gain Advantage on All Wisdom Checks popped up on Google Scholar but I don't have access to it. If you have access to this book, could you please see if it can be used as a source for this article? Thanks! Sariel Xilo (talk) 23:09, 14 August 2020 (UTC)[reply]