Talk:Modding

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First topic[edit]

The line: "Some nations have laws prohibiting modding and accuse modders of attempting to overcome copy prevention schemes(even when you're just trying to get a little more fun out of things)." seems to be pretty POV. There is also no citation. 129.118.97.20 (talk) 22:24, 8 June 2008 (UTC)[reply]

should there be a disambiguation page, or simply an expansion to clarify the different meanings?

This is an odd article — a sort of definition with a collection of specific consequences in a variety of fields. This should probably be a disambig page or a redirect to mod, since it can relate to mod (computer gaming), moderator (communications), case modification, modchip, and undoubtedly other things. --Mrwojo 01:14, 29 Dec 2004 (UTC)

My career has been in modifying licensed software, and it is evident to me that the area of what is legal to modify, the needs to carefully document what is modified, what is original source code, paid by the employer, and who owns the software, is poorly understood by many users.

We can see this also in games played outside of a computer. Many games have variants approved by the publishers of the games, while other publishers take legal action against those who create modifications to the rules of their games. It really comes down to interpretation of copyright law. Copyright means the owner of the intellectual property has the right to say what may be copied or changed, in what manner.

Text books have copyright statements in the front, but clearly the intention is for students to take notes, copying material from the text books.

News media web sites have copyright statements, but at the same time make it easy for us to print or e-mail those pages. AlMac|(talk) 20:59, 23 October 2005 (UTC)[reply]


Specify[edit]

Modding is not illegal in the United States. The articles' stating that it is, is inaccurate and needs to be far more specific, indeed, I believe it comes right down to liscence agreements.

It is legal to modify or add new content to many video games, and companies like it to be done as easily modifiable games or games with lots of modding potential or mods sell much better, especially in the P.C. market. Most complaints seem to come from companies who mostly rely on marketing and franchise names to sell there product.

Indeed, the very legitimacy of a law forbidding modding is questionable- is it illegal to buy a car and install a new engine rather than buying a new one?

Vandalism?[edit]

ehhh whats this under computer cases:

"En charlotte bastian stinkt op de plee"? —Preceding unsigned comment added by 99.229.88.181 (talk) 21:18, 13 January 2008 (UTC)[reply]

Fair use rationale for Image:XJ8 and XJ6.JPG[edit]

Image:XJ8 and XJ6.JPG is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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BetacommandBot (talk) 07:38, 15 January 2008 (UTC)[reply]

Off-topic content?[edit]

The sections describing "Multi user licensing" and "Derivative Software" have no clear connection with the page subject or the rest of the article and should be edited to establish a clear connection with "Modding" or deleted. 150.101.113.154 (talk) 10:25, 31 January 2008 (UTC)[reply]

Anti-anti-mod[edit]

Couldn't you use your firewall to not let Microsoft know you used mods?--99.237.222.73 (talk) 01:53, 9 June 2009 (UTC)[reply]

Modded Game Controllers[edit]

Hello. I just removed a section titled "Modded Game Controllers" as it looked to be just a way to get a plug in to sell them. Some of the section could probably have been saved if rewritten. I attempted to do so instead of flat-out removing it, but, alas, due to my lack of experience with them and the lack of a source, I was afraid that I may misunderstand what was being said and may end up giving inadvertently incorrect information. I wanted to point this out in case someone more knowledgeable than me would want to save the section, or not. Either way, cheers! Apparition11 Complaints/Mistakes 18:31, 1 November 2009 (UTC)[reply]

Do not recommend merging page[edit]

When I wanted to read about computer case modding, this page was easy to find. It may have been more difficult to find if it had been merged into the "modding" page. Just my $.02 —Preceding unsigned comment added by 65.96.63.35 (talk) 00:14, 16 December 2009 (UTC)[reply]


I agree to not merge the two pages. Computer case modding is different from modding a video game, they should be separate pages, something along the line of the titles "Computer case modding" and "Modding (Video Games)". The content referring to software/video game modding requires to be stripped out of this article, as modding video game software has a different motivation than computer case modding. --Amy Racecar 16:39, 8 September 2010 (UTC)

Making Cars More Hacker-Proof; Researchers show how to infiltrate autos and control brakes and steering. Their findings “raised the alert” of the car industry by Craig Trudell 97.87.29.188 (talk) 23:31, 18 October 2011 (UTC)[reply]

resource[edit]

Example for Automobile Modding Carrozzeria Castagna [1] on DW-TV ... "The company makes tailor-made car chassis made mostly from minis and Fiat 500s for customers who want cars that stand out from the crowd. It is based in Milan, Italy and has been customising cars since 1849. It produces more than 30 unique vehicles per year." 99.109.125.146 (talk) 23:32, 3 November 2011 (UTC)[reply]

References

Video (by and) about a modding community[edit]

This is a suggestion for a Further reading section. Aforementioned section does not currently exist in this article, so it would need to be created. The suggestion is a YouTube video about Prince of Persia modding. There is no blanket ban on linking to YouTube (see WP:YT) and this particular video is topical and IMO fairly high-quality: its content is neutral and of a descriptive nature, and its presentation is at 720p. Also, the video is licensed under the CC BY-SA 3.0 (details at the very end of the video). The video could be informative for visitors who are interested in obtaining more in-depth information about how a modding community can take shape - in this case regarding a very well known game. Let me know what you think. --82.170.113.123 (talk) 19:07, 25 July 2013 (UTC)[reply]

That is a great video. And because it documents the history of modding on the game, I think it aligns quite well with the type of thing we would want to share with our readers. I posted it on the Prince of Persia (1989 video game) page, since it is too specific for this page. CorporateM (Talk) 14:49, 30 July 2013 (UTC)[reply]
Thanks. --82.170.113.123 (talk) 15:48, 30 July 2013 (UTC)[reply]

E-cigarette modding[edit]

Some vapers are modders, making "mods" (i.e. e-cigarette battery/regulation circuit compartments) from flashlights, metal pipe, tin boxes (and other boxes), wood, 3D printing, sheet metal, etc. There is also quite a bit of overlap with hobby electronics. This sub culture is hardly more than a decade old, but has been blooming in the later years. The noun "mod" has even become generalized among e-cigarette users: Today the word "mod" can also refer to any factory made e-cigarette battery/circuit units that has replacable batteries, although "modders" and "modding" still retain their original meaning. Maybe worth a mention? - Soulkeeper (talk) 13:37, 26 November 2014 (UTC)[reply]

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Another legal issue[edit]

I came across a group of modders who have formed an non-profit organization. What is the legal status of this group? Can they be non-profit when the game is owned by a company who makes money off of it, even if the modders do not? SharkD  Talk  20:44, 6 March 2017 (UTC)[reply]

While I am not a lawyer, I believe that the modders can 100% be a non-profit. A non-profit is a organization that does not make a net profit off of their work (if the company makes a net profit, they have to somehow get rid of the money, usually by donating it). While the game is a for-profit venture, the modders are not the ones profiting off of it, the game company is. If they sold their mods, they would have to make sure they weren't making a net profit. Otherwise, the game being sold for money does not affect the modders. You can think of it like this. The product that the modding group is selling is a mod that happens to be for a game. The game costing money does not come into effect here. The importance is the product that the modders are selling, which they are not profiting off of (this is not the same as not being paid). -Gavintantleff (talk) 23:19, 13 May 2020 (UTC)[reply]